As I mentioned earlier, I spent the past week with Anton in LA attending E3 and hanging out with other indie developers. Unfortunately, with all the commotion that was going on you…
Here is what is new in Overgrowth in the 84th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
This is a guest blog post from MCMic, a new regular in the Wolfire IRC channel. I asked him to share some thoughts on the blog because he added one of the first new features to…
Over the past year, I have invited a number of people to write guest blog posts on the Wolfire Blog (and would love to have more, contact us) -- but now the tables have turned and…
Today OnLive officially launched. If you haven't heard of it, OnLive is an ambitious new gaming service with a unique proposition: instead of downloading and running games…
As some of you may have heard, I've been hanging out at E3 this week. My week started out a little rocky when I was road-tripping to LA with a friend on Monday and 3 hours into our…
Inspired by Anton Riehl's post in the Wolfire forums, I thought it would be fun to revisit the original design process for the Wolfire logo. We started with this image I designed…
Here is what is new in Overgrowth in the 83rd weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…