Dev chat with Jack Monahan: What is the nature of games?
June 12th, 2010
I am trying a new kind of blog post: a casual chat with my friend Jack Monahan. He is a professional level designer, concept artist, and writer of the blog Design Reboot. More info…
Intuition in fighting systems: more moves isn't always better
June 10th, 2010
A while ago I did a post called game theory applied to game design. It might be good to take a quick look at that post again if you don't remember it. However, to refresh your…
It's been a long time since the last Overgrowth comic update, so this may be totally new to people who have started reading the blog more recently. Overgrowth To all the fans of…
Here is what is new in Overgrowth in the 82nd weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
Most of game code optimization comes down to reducing the CPU cycles that you need for each frame. One way to do this is to just optimize every routine as you write it, and make…
Shortly after Alex Austin released Gish's source code, Gish got its first new public feature courtesy of FrozenCow. I find these "zero day open source contributions" really…
You may have heard that Activision is hosting an independent games competition, like a much higher stakes version of the Independent Games Festival. We've been getting messages…
Aquaria has gone open source under the GPL! Now all four of the games that pledged to open in the Humble Indie Bundle are officially open source -- the others are Lugaru, Gish, and…
Here is what is new in Overgrowth in the 81st weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…