As promised in the Humble Indie Bundle, the classic indie game starring your favorite 12-pound ball of tar, has now had its secret sauce released under the GNU General Public…
One of the cool things about letting everyone know what we are working on is getting feedback right away. Getting early feedback is good for users since they let us know what they…
A few days ago I posted that we've added automatic navigation meshes using Recast, and now I'd like to show some navigation paths using its companion library, Detour. These…
Hi, I’m Simon Cottee/Lavalevel. I’m not really sure how to present myself to you, being just a dude who does some stuff and got invited to write a guest blog by John. Let’s start…
Here is what is new in Overgrowth in the 80th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
Today Sculptris, a new free 3D sculpting application, had it's 1.0 release. I had been hearing some good things about it (thanks Vrav!), so I took the occasion to try it out and…
One of the hardest parts of developing character AI in 3D games is pathfinding -- making sure that they can figure out how to move from point A to point B in a believable way. This…
A new documentary called Indie Game: The Movie has just been announced with the goal of providing an inside look at the art and craft of making indie games. The production team…
I posted a few weeks ago about planning assets, and now (with a slight delay caused by obsessively checking Humble Bundle news) I have the finished models and have them in the…