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Stealth In Video Games And Why It's So Fun

Stealth In Video Games And Why It's So Fun

May 2nd, 2010

The following is a guest blog post from Wilbefast on the topic of stealth mechanics in games and why they are so appealing. I didn't actually introduce myself last time around…

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Mission... incomplete

Mission... incomplete

May 1st, 2010

There's one question that I keep coming back to when thinking about game design: how do you tell the difference between a game that's fun to play, and one that's painful to stop…

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Overgrowth Fan Art Spotlight - Bear Clan by Andrige

Overgrowth Fan Art Spotlight - Bear Clan by Andrige

April 30th, 2010

This is a guest post from Andrige (aka Triggerman on the NS2 forums). You might remember his awesome NS2 OG Collaboration piece that was created during the Organic Indie Preorder…

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New IRC experiment

New IRC experiment

April 29th, 2010

The Wolfire IRC channel is an awesome place to hang out with developers and talk about Overgrowth, video games, and random stuff. Like the forums and blog, we try not to really…

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Soft Particles

Soft Particles

April 28th, 2010

In games, particle effects like smoke or fire are drawn as image squares that always face torwards the camera. This looks fine in most cases, but the illusion is destroyed when…

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Overgrowth Alpha 76

Overgrowth Alpha 76

April 27th, 2010

Here is what is new in Overgrowth in the 76th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Sword Breaker

Sword Breaker

April 26th, 2010

If he only breaks your sword, consider yourself lucky. Heavy armor is excedingly rare in Overgrowth, and not without drawbacks, but offers excellent protection against cutting…

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Saving the world, one plot twist at a time

Saving the world, one plot twist at a time

April 25th, 2010

There is a formula to game plots, which goes like this. The leader of an evil conspiracy kidnaps or kills the player's family and friends. The player then destroys the evil…

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Angular and linear keyframe blending

Angular and linear keyframe blending

April 24th, 2010

In games, character animation is usually done using keyframes. That is, by defining important poses and placing them on a timeline. For example, in a roll animation, the keyframes…

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