Page 5 of 6

Posted: Thu Apr 19, 2007 1:31 pm
by Usagi
Did it look like this?

Posted: Thu Apr 19, 2007 2:01 pm
by invertin
Yes!

Only in a different place.

Posted: Thu Apr 19, 2007 2:30 pm
by cachiporrin
is possible to do a finishing punch to an active bot?

Posted: Thu Apr 19, 2007 2:31 pm
by rudel_ic
Not while they are in fight mode afaik.

Posted: Thu Apr 19, 2007 3:07 pm
by Crill3
Huh?

Posted: Thu Apr 19, 2007 4:45 pm
by Usagi
cachiporrin wrote:is possible to do a finishing punch to an active bot?
No; only when they're unconscious or dead.

You can tell the difference when you drop kick 'em: if it goes into slo-mo, they weren't dead, but they are now.

Posted: Thu Apr 19, 2007 5:55 pm
by Ultimatum479
Ragdoll physics' amazingly uber awesomeness is in adding momentum to damage, and the finishing punch is by far the best example of that. Get a wolf's attention, wait for him to do his stupidly fast dash towards you, and hit him with a corpse -- preferably a wolf corpse, cuz they're heavier than rabbits. If you do it right, and he's coming downhill at you and you hit the corpse upward at him, he'll usually go flying ridiculously high into the air for a good five, six seconds before he lands somewhere behind you with a *SPLAT!*

Similar fun can be had with a staff, when you do the downward smash attack against a mid-air opponent who's already falling downward. He'll bounce off the floor and fly up for almost as long as the aforementioned wolf.

Posted: Fri Apr 20, 2007 2:23 am
by invertin
I did the "finishing punch" (I never called it that before) to a dead body and it hit the corner of a box, it bounced off and went flying into the sky. I did the rest of the level like normal, and the dead body fell on me just as I killed the last guy, which killed me and sent me flying up into the air.

Posted: Fri Apr 20, 2007 6:16 am
by Usagi
Excellent!

I've had orbiting bodies fall near me but never on me; too bad it's impossible to predict so you can get a screen.

I've tried to maneuver under them if I see them, but it's harder than it appears at first. It's not that easy to look straight up and adjust your position properly.

And any time I managed to get in the way, they seemed to pass right through me. Maybe the difference between a dead and unconscious foe.

I have gotten some nice GIFs of bunnies leaping after T when he jumps down from Level 10. The best so far is one where the body lands right behind his back; T is holding his side (it can be hard on you jumping from that high) and he jumps into defensive position when the body hits, then relaxes again.

It almost looks like he's thinking: 1)"Man, that one really hurt. I gotta get a ladder or sumpin'." 2) "WTF was that!?" 3) "Oh, just another dead body falling out of the sky. They sure have weird weather in this desert."

Posted: Fri Apr 20, 2007 6:18 am
by invertin
Usagi wrote:"Oh, just another dead body falling out of the sky. They sure have weird weather in this desert."
Lol

Posted: Fri Apr 20, 2007 9:54 am
by Nuky
Nice party-trick, Invertin. =P

Posted: Sun Apr 22, 2007 9:58 am
by BunnyWithStick
Invertin is now worthy of competition between Jeff for the title of Jesus!

Posted: Sun Apr 22, 2007 10:09 am
by invertin
BunnyWithStick wrote:Invertin is now worthy of competition between Jeff for the title of Jesus!
W00H00!!!11!!

Oops. That might have degraded me..

Posted: Wed Apr 25, 2007 12:44 am
by Renegade_Turner
invertin wrote:I once killed 3 rabbits with a rabbit kick.
I once killed 300 Spartans with a piece of lint and a tin of beans.

Posted: Wed Apr 25, 2007 12:53 am
by Usagi
Yes, you can reverse attacks with your back to the foe!

Rather than double post in Wolf Attack, here are some GIFs of blocks and reverses performed with T's back to the attacker.

The leg sweep reverse (I left the difficulty and map editor notices on for verification in this one):

Image



The block, followed by a leg sweep:

Image

The spin kick reverse:

Image

And the one nobody talks about (well, almost nobody), prolly 'cuz it's more a dodge - the leg sweep jump:

Image

All GIFs were made with debug on, normal speed, no map editor, no console commands, CL 4. And I did not turn around real fast just before he attacked!

Update: To test my theory that blocking, countering, and reversing with your back to the enemy is a viable strategy, I just defeated the lone wolf in the first Heading North scene in the campaign, using nothing but damage dealt via reversed spin-kicks. In fact, I killed him with a reverse KO.